Congratulations to our very own Marnielle Lloyd Estrada for making it into the GameSauce Top Ten Challenge!
HAMBURG, GERMANY – February 2, 2011 – Gamesauce, a leading trade magazine for the international game industry today announced ten winners for the Gamesauce Challenge in collaboration with the IGDA Global Game Jam, the leading indie developer festival.
The ten winning teams have been awarded the opportunity to meet with publishers during Casual Connect Europe on Thursday, February 10, 2011 in Hamburg, Germany. Winning teams have been awarded all-access badges to Casual Connect Europe and three nights of accommodation.
Submissions were judged based on the potential of their teams to create commercially viable projects and meet with publishers during Casual Connect Europe. Each Global Game Jam site was given the opportunity to nominate their very best project for the contest.
- Death Pizza, Turku Finland, Sabastian Jakaus, Tatu-Pekka Saarinen, Arash John Sammander
- Hamsters and Plague, Oulu, Finland, Mika Oja, Teemu Kaukoranta
- Ned, You Really Suck the Life Out of a Room, Team NED: New York, USA, Randall Li, Chris Makris, Ben Norskov, Matthew LoPresti, Roger Cheng
- Planetary Plan C, MiniBoss: Curitiba, Brazil, Henrique Schlatter Manfroi, Pedro Medeiros de Almeida, Amora B., Karen Garcia, Rafael Miranda Gomes, Rodrigo Braz Monteiro, Fernando Su, Ne Sasaki
- Rhythm of the Stars, Tampere, Finland, Pekka Kujansuu, Olli Etuaho, Juho Korhonen, Aki Jäntti
- Snobli Run, Kajaani, Finland, Veli Vainio, Ilkka Leino
- Someyeol2D, Bremen, Germany, Kolja Lubitz, Jannik Wachkau, Carsten Pfeffer, Jan Niklas Hasse
- Speck, Manila, Philippines, Marnielle Lloyd Estrada
- The Last Fleet, Capetown, South Africa Marc Luck, Luke Marcus Viljoen, Rodain Joubert
- Ultimate Celebration, New York, USA, Lane Lawley, Brian Souillard, Devin Ford, Lawrence Jung, Kevin MacLeod
The Runner ups
Dramatic Extinction, Hamar, Norway, Stig-Owe Sandvik, Kenneth Aas Hansen, Andreas
Glitchhiker, Aardbever: Utrecht, The Netherlands, Jan Willem Nijman, Rami Ismail, Jonathan Barbosa, Rutger Muller, Paul Veer, Laurens de Gier
How to Kill Pandas, Pelitalo Outokumpu, Annti Piironen, Anssi Pehrman, Tuuka Rinkinen, Salla Hakko, Heikki Koljonen, Hannu-Pekka Rötkö, Lauri Salo, Juho-Petteri Yliuntinen, Lari Strand, Henry Härkönen, Sina Aho
Johann Sebastian Joust!, Copenhagen Game Collective, Douglas Wilson, Nils Deneken, Lau Korsgaard, Sebbe Selvig, Patrick Jarnveldt
MeteorCrash, Córdoba, Spain, Ezequiel Soler, German A. Martin, Carla Soledad Corcoba
A Golden Ticket
“Many developers could get their start by perfecting their Global Game Jam projects,” said Vlad Micu of Gamesauce, “We are committed to empowering these up and coming developers to achieve success in game development.”
The Gamesauce Challenge for the Global Game Jam motivates up and coming indies to not forget their potential and continue their efforts in creating games.
Gamesauce.org is all about putting the people of our industry out front. We leave the business talk, sales numbers and analytics to others. We want to be the voice of the coder, the developer, the marketer, the all-nighter-pulling crunch-guy. We want to help others get to know you–what drives you, what makes you successful at your job, what (besides caffeine) keeps you going hour after hour, year after year.
Most of all, we want to tell your story. We want to hear your anecdotes and wisdom, your lessons learned and secret tricks, and we want to share those tales with other. What’s your story? Share it through Gamesauce.
About Global Game Jam
The Global Game Jam (GGJ) is the world’s largest game jam event occurring annually in late January. GGJ brings together thousands of game enthusiasts participating through many local jams around the world. GGJ is a project of the International Game Developers Association (IGDA).