The Manila Game Jam is over and now is the time to look back and start thanking everyone involved.
Before the lovefest begins I would like to take this opportunity to say how proud I am, and how proud you all should be, of how far the gamejam has come. We started with one location in the country with about 40 or so participants. This year we had three locations (with one outside Manila, how awesome is that?) and about 300 participants all in. The game development community has grown tremendously, and I am sure it will pay dividends in the near future. I know of at least 3 teams from this year’s Gamejam that want to turn their games into commercial products, and I couldn’t be more excited for them.
With every Manila Game Jam there’s also been at least one game that’s caught international attention. In year 1 it was Crease, in year 2 it was Speck, and last year’s winner Enclosure was featured by Kotaku (the Australian version, but hey, it counts!). Every Game Jam we’ve held has shown the world that we have a vibrant game development community here, and that they need to pay attention to us.
This is our shared achievement, so you should all take immense pride in it. But of course this event happened because of the hard work of many individuals and organizations, so I would like to thank them in the following paragraphs.
First I’d like to thank Paul Gadi, our current chapter head, for giving me the privilege of composing this thank you post. Though secretly I believe that Paul is even more frightened than me of public speaking and writing, so he’s happy I volunteered. Paul has worked his butt off these past few weeks, and was even doing some real (read:paid) work right after the jam was finished, even though he was probably exhausted. The rest of the board : Kristian Mitra, Jay Gavarra, Mark Cabrera, Marnielle Estrada, Julius Cebreros, and also Alvin Chan (though he left to pursue other opportunities before the Jam) worked really hard to make the Game Jam happen so feel free to stalk them on Facebook and thank them for all their hard work.
Our partner iAcademy graciously provided the venue and provided snacks and drinks for the participants, and even provided a shower bus to bring participants to the iAcademy building to freshen up. Their hardworking staff, including Jem, Dorothy, Chris, Kooky, Jean, Leo, Vlad, Fe, and so many others whose names I’ve forgotten worked hard to do PR and to prepare the facilities and to make sure that everything went as smoothly as it could for our jammers. My only regret is we forgot to use Mondragon’s disco ball. We would of course like to thank Vanessa L. Tanco and Chiqui Morales, the President and COO of iAcademy respectively, for greenlighting this partnership.
We’d like to thank longtime partners Boomzap Games for supporting the Jam from the very beginning and believing in our commitment to growing the game development community. Chris Natsuume and Allan Simonsen of Boomzap not only provided us with a generous sponsorship, but they also had Gabby Dizon and Luna Cruz onsite to be a Judge and a Mentor, respectively. We’d also like to extend our gratitude to our community partners as well, DevCon, and C-Cup Challenge. We’d also like to thank all our other sponsors, including Microsoft, Co.Lab, Jollibee, KFC, Chowking, Pao Pao, McDonalds, Binalot, Robot With a Smile, Globe, for helping us make this gamejam possible.
Last but not least we’d like to thank you, the gamejammers, for giving us your time, sweat, blood and tears and once again making some awesome games. We provided you with the means to make some terrific games and you paid us back a hundredfold with your enthusiasm and grit. None of this would have been possible without you. We hope you all had fun, and that we’ll see you all again next year!