A weekend of intense game making

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This week on Spotlight we are featuring a Pinoy Newgrounds regular, Philip Mark Roxas! He’s done almost a dozen flash games already and he’s n ot stopping anytime soon.  

CAN YOU TELL US A BIT ABOUT YOU?

I’m Philip Mark Roxas, self-taught aspiring indie game developer. I am also a graphic artist. I mostly make flash games during my free time and consider it as my hobby. I wasn’t originally a programmer, I actually started out as a graphic artist. However, I really enjoyed programming when I was studying it.

Philip Mark Roxas_pic

WHERE DOES THE NAME ‘TRUE BLUE CREATURE’ COME FROM?

Simple, I was fan big of Sonic the Hedgehog since I was a child and I love cool and adorable creatures like Pokemons and Digimons. That’s why I use “True Blue Creature” as the developer name for my games.

MessedUp

Philip’s Messed Up

WHAT OTHER GAMES DO YOU OFTEN FIND YOURSELF PLAYING NOWADAYS, JUST FOR FUN?

I find mobile games a lot more enjoyable compared to current generation console games. Mobile games are dynamic and inexpensive. Achievement-driven games can really build up your skills.

WHAT IS THE TOUGHEST ASPECT OF BEING A DEVELOPER OUTSIDE OF CREATING THE GAME ITSELF?

The main problem for me is having a tight schedule. I can be moody as well. I also freak out when I encounter miserable and messy code that can eat up precious hours when you try to understand it.

HOW MANY GAMES HAVE YOU LAUNCHED?

So far, almost 10 games have been published via web distribution and portals. This includes my Global Game Jam Entry.

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Deep Beat and Mini Creature

IF YOU COULD MAKE ONE GAME GENRE DISAPPEAR FOREVER, WHAT WOULD IT BE?

I do miss Platform Adventure Games that focus on instantaneity and exploration. I like games that especially have unique abilities and features like Tomba 2, Ristar, Klonoa, Crash Bandicoot, and Cave Story. I would make these kind of games someday & somehow in my dreams (^_^).

STARTING A PROJECT IS, MORE OFTEN THAN NOT, EASIER THAN COMPLETING IT. SO HOW DID YOU DO IT?

I would recommend exploring the inspirations around you and keep them burning inside you. Most importantly, start by making prototypes that can save you a lot of time by saving you from errors or problems during production.

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Dare Baiting and Home Run Bros.

ANY ADVICE FOR NEW DEVELOPERS?

Don’t mind criticisms that you’re not moving forward. You can improve yourself as long as you keep your desire to learn and advance your craft.

— — — —

And that’s it from Philip Mark Roxas! You can visit his Newgrounds profile page and play his games here. See you next time!

If you like to us feature you or someone you know in future Spotlight posts, just email Jay at [jay.gavarra@gmail.com]. 

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