A weekend of intense game making

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Thank You For Jamming With Us!

The Manila Game Jam is over and now is the time to look back and start thanking everyone involved.

Before the lovefest begins I would like to take this opportunity to say how proud I am, and how proud you all should be, of how far the gamejam has come.  We started with one location in the country with about 40 or so participants. This year we had three locations (with one outside Manila, how awesome is that?) and about 300 participants all in.  The game development community has grown tremendously, and I am sure it will pay dividends in the near future.  I know of at least 3 teams from this year’s Gamejam that want to turn their games into commercial products, and I couldn’t be more excited for them.

With every Manila Game Jam there’s also been at least one game that’s caught international attention.  In year 1 it was Crease, in year 2 it was Speck, and last year’s winner Enclosure was featured by Kotaku (the Australian version, but hey, it counts!).  Every Game Jam we’ve held has shown the world that we have a vibrant game development community here, and that they need to pay attention to us.

This is our shared achievement, so you should all take immense pride in it.  But of course this event happened because of the hard work of many individuals and organizations, so I would like to thank them in the following paragraphs.

First I’d like to thank Paul Gadi, our current chapter head, for giving me the privilege of composing this thank you post.  Though secretly I believe that Paul is even more frightened than me of public speaking and writing, so he’s happy I volunteered.  Paul has worked his butt off these past few weeks, and was even doing some real (read:paid) work right after the jam was finished, even though he was probably exhausted.  The rest of the board : Kristian Mitra, Jay Gavarra, Mark Cabrera, Marnielle Estrada, Julius Cebreros, and also Alvin Chan (though he left to pursue other opportunities before the Jam) worked really hard to make the Game Jam happen so feel free to stalk them on Facebook and thank them for all their hard work.

Our partner iAcademy graciously provided the venue and provided snacks and drinks for the participants, and even provided a shower bus to bring participants to the iAcademy building to freshen up.  Their hardworking staff, including Jem, Dorothy, Chris, Kooky, Jean, Leo, Vlad, Fe, and so many others whose names I’ve forgotten worked hard to do PR and to prepare the facilities and to make sure that everything went as smoothly as it could for our jammers.  My only regret is we forgot to use Mondragon’s disco ball.  We would of course like to thank Vanessa L. Tanco and Chiqui Morales, the President and COO of iAcademy respectively, for greenlighting this partnership.

We’d like to thank longtime partners Boomzap Games for supporting the Jam from the very beginning and believing in our commitment to growing the game development community.  Chris Natsuume and Allan Simonsen of Boomzap not only provided us with a generous sponsorship, but they also had Gabby Dizon and Luna Cruz onsite to be a Judge and a Mentor, respectively. We’d also like to extend our gratitude to our community partners as well, DevCon, and C-Cup Challenge. We’d also like to thank all our other sponsors, including Microsoft, Co.Lab, Jollibee, KFC, Chowking, Pao Pao, McDonalds, BinalotRobot With a Smile, Globe,  for helping us make this gamejam possible.

At the same time, we would like to thank the media for spreading the word, especially Magic 89.9, 99.5 RT, Jam 88.3Hero TV, Net25, ANCAlerts, GMA Online, and  Yahoo! Philippines.

Last but not least we’d like to thank you, the gamejammers, for giving us your time, sweat, blood and tears and once again making some awesome games.  We provided you with the means to make some terrific games and you paid us back a hundredfold with your enthusiasm and grit.  None of this would have been possible without you.  We hope you all had fun, and that we’ll see you all again next year!

Ryan Sumo,
Manila Game Jam 2013 Organizer and previous IGDA-Manila Chapter Head

Important Announcements and Reminders

Manila Game Jam 2013 is less than two weeks away! As the jam day gets nearer, its best to be prepared and be informed. We have a couple of important announcements and reminders for you dear participants.

In order not to disrupt classes and school activities, there has been a change in venue for participants who will be attending the Manila Game Jam 2013 at iAcademy. We will now be jamming at 2nd flr. of Mondragon Bldg., along Buendia!

Mondragon House

The map shows the directions from iAcademy (Point A) to Mondragon House (Point B).

Not to worry though as this change still assures us of the following:

  • Limited number of workstations ( 24 ) will be provided for those who don’t have their own machines.
  • Internet connection will be provided c/o our sponsors.
  • The new venue is spacious, so teams can work together instead of being separated in rooms.
  • Participants can still go to iAcademy and they will be escorted to the new location. However, we strongly advise that you go to Mondragon Bldg. directly to save time.
  • You don’t have to worry about food. Meals will be served for participants; Snack stalls and kiosks will be available throughout the event.

Please help spreading the word by telling your friends about this very important change.

Another Venue For The Game Jam Orientation

To give you an idea on what to expect, we have prepared an orientation seminar that gives you guys a heads up on what happens on this 3-day hackathon. Experts, past participants and hobbyists will be there to share their experience and answer your questions.

This year, our partners have been very generous to offer two venues for the seminar! Aside from ARG Theater at DLS-CSB [Facebook Event Link], we will also have the seminar on our new venue at Mondragon House along Buendia c/o iAdademy [Facebook Event Link]. Participants can choose which venue to attend to. Both of them will have the same topics of discussion. The Game Jam Orientation Seminar will be on January 19, 2013, from 1pm to 6pm. The seminar is free and we highly encourage you to attend!

Register Early!

Have you registered yet? Our venues can only handle a limited number of people, so it would be wise to save your slot. We have provided you a step-by-step instructions on how to create your Global Game Jam Account and select a Jam site through our registration page.

See you there!

Every year, the game jam produces excellent games that are driven by passion and fun. We’re very excited to see what games you would make this year as well! See you in two weeks!

IGDA Manila Game Jam 2013



What: IGDA Manila Game Jam 2013

When: Jan 25-27, 2013

Where: #324 Sen. Gil Puyat Ave., Mondragon Bldg. Salcedo Village Makati City


Pitch, build, present games within 48 hours. For game developers of all levels — amateur to hobbyist to professional, any discipline — artists, programmers, designers, any platform — except board games.

Orientation Seminar on January 19, 2013

– ARG Theater, De La Salle – College of St. Benilde.

– #324 sen. Gil Puyat Ave., Mondragon Bldg. Salcedo village Makati City c/o iAcademy

Registration Instructions Here

Fun Version:

Every last weekend of the first month of the new year, tradition dictates that we cram as many artists, designers, programmers and other creative types into one big room and have them create video games out of pure awesome.

This year, we are partnering with iAcademy to bring the game development magic right in the heart of Makati.  We will be jamming at #324 sen. Gil Puyat Ave., Mondragon Bldg. Salcedo Village, the future site of another iAcademy building.


Wow, I’m very interested but, ma’am/sir, I’m just a student and I haven’t really made games before.

It doesn’t matter. Can you draw? Write music? Can you program pixels to appear? Do you have a very deep opinion on how games should be? At least one “yes” to these questions qualifies you as a game jam participant. Don’t worry, there’s plenty of room for people to find other developers who will complement their skills.

I’m a developer at Kamote Dragon Games, Inc., can my super elite team join?

Just don’t skip work. You might run into your bosses there.

You’re free to work with any team you choose. Some take this as an opportunity to bond with office mates. Others want to see what it’s like to work with the folks from the other company.

You can even Rambo it and make a game all on your own.

My game development muscles can’t make it over the weekend but I do enjoy watching other people experience the roller coaster of emotions that comes with making games in a very short time. What can I do to help?

Yes, you can be a volunteer! Responsibilities may include: making sure people play safe and keep them from breaking stuff, memorizing wifi password, and calling the tech guys in case PCs won’t boot.

You’re allowed to playtest their games too, but only if they ask you to.

I’m a game company/development platform/software vendor, and this is the kind of event we would totally sponsor!

It is! Contact Paul at paulgadi[at]gmail.com.

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