A weekend of intense game making

Archive for the ‘Game Features’ Category

Games Feature: Cursed Steps

If you are already familiar with game development, then taking the challenge a little further by doing a jam on your own might be of interest to you. A few of last year’s participants prefer the road not taken and face the Game Jam challenge solo. This can bring about different results as you can simply be self-managed, but on the downside, your time would be divided on focusing on art, design and code. Do you have what it takes?

Meet one of our veteran participants, Roan Contreras as he shares with us the experience of creating a game on his own!

Tell us something about yourselves and your team.


My name is Roan Contreras and my team is just myself as Toadie (my alias on gaming). I went solo not because I don’t really want to have a team, but because I want to do things on my own since I want to be independent on game development as a college student. I have a website which I haven’t updated for months and months (and it’s really incomplete) and if you guys want to check out: http://roancontreras.zxq.net .

Can you explain your game to us?


My game is Cursed Steps; it’s a short platform game.  What you’ll do in this game is to escape the snake’s cursed vision. This game for me states that, “Every step is a curse…”.

Try the game: http://www.mediafire.com/?81yacsz5eu9spj6

What were the challenges that you faced when making your game?

One challenge I faced on making this game is when the theme was flashed from the projector, which was a picture of a snake eating its tail in circular (for short it’s an Ouroboros). Themes always give me difficulty on how I exhibit the game when it comes to everything I do. Working solo also gave me challenge since I solely manage my own time on working the game.

What are the positive effects that the jam had brought to you?

A positive effect that gave me during the game jam is when I learned to be minimal on the game’s content. Not all games really need to be rich in features, even short and simple ones can do good for game jams. Another positive effect during the game jam is the environment of the venue, I’ve met a lot of new friends and somewhat bond with them during the development of the game since it’s fun socializing with other jammers around (I could say somewhat multitasking, yet no distractions happened during the work of the game…).

Manila Game Jam 2013 is just a couple of months away. What tips can you give to the future participants of the game jam?

For the future participants of the Manila Game Jam 2013, it’s okay to work a game as a one man team but I’m not just saying work in solo right away; there are also risks of working in solo mostly managing the time you work for your game and your  own limitations/skills.  So if you’re really prepared to give yourself a time and taking the risks to work on one game by yourself then go for it. Don’t be overconfident on the event, as I encountered since manila game jam 2012, because it can ruin your momentum until the part when one leads to everything fall apart from working the game then you’ll go back from the start (yet time keeps running). And It doesn’t matter how old you are if you want to participate, the important is if you really want to make a game then let’s JAM!  … Oh yeah, be sociable and friendly too because game jam is not just games, it’s also friends that rocks our world so hard to make the games we make possible (Am I kidding? But as long as you’re not shy at first… I’m not kidding…).


There you have it! You can also catch Roan on tomorrow’s Game Jam Orientation Seminar on DLS-CSB as he tackles the ins and outs of designing games suitable for a Game Jam. Attend the seminar at 1pm on the Auditorium at DLS-CSB and at Mondragon House along Buendia c/o iAcademy!

This would be the last of the Game Features that we will have that showcases the entries from last year. We can’t wait for the games you will make on MGJ2013! Who knows, you and your team might be the next ones to be featured :). MGJ is exacly one week away! See you there!

Games Feature: Soul Dragon

If you have ever wondered if you would be in a disadvantage if you have not made a game before, fear not. Whether you’re simply a hobbyist, a professional or even a student, you are very much welcome to join as everyone else is put on equal grounds.

Last year, majority of the participants were college students and having very little experience in the field of game development have not hindered them from joining. Meet Team Pink Chicken; a group of college students who braved themselves who took the challenge to take their initial steps into game development.

They will also be speaking during the Game Jam Orientation Seminar on DLSU-CSB at January 19, 2013. We highly encourage everyone to attend! It’s free 🙂

Tell us something about yourselves and your team.

Pink Chicken

Hi everyone, we are team “Pink Chicken”! Our entry during GGJ 2012 was titled “Soul Dragon”. We won Best Unity 3D Game Award and was Third Placer. During GGJ 2012 we we’re in our 2nd year as Game Design and Development Students of De La Salle – College of Saint Benilde and we only had less than 6 months of experience in using Unity 3D. We all belong to the same group during the game pitching session. We decided to stick together, re-evaluate our concepts and finalize the design with respect to everyone’s strength and opinions.

Pink Chicken is composed of the following members:

Jozette Anne Tuquib – Game Designer and GUI Programmer
Niccolo Manahan and Jaryd Alfonso – Programmers
Jasmine Paredes and Gemmariel Raagas – Artists
Kevin Hallare – Sound Engineer

You can play our game here: http://bit.ly/KsBja8

Can you explain your game to us?


Soul Dragon, was designed to comply with the theme “Oroborus”, which means eternal life. Minding the theme and the sample image, our concept revolved in a dragon moving counter-clockwise. The goal of the game is to collect as many good souls and avoid bad ones in order to gain score. The game includes a number of power ups that could add more life to your dragon thus making the gameplay longer, a power up that could diminish your life and lastly a soul that adds more than 5 points to your total score.

What were the challenges that you faced when making your game?

Since we were beginners and new to the challenge, we started planning big things and decided to start with the basic concept and just add the other features if there’s still time. One of our biggest problems was of course, time constraint. We crammed a few features and it was as if the universe was against us, our file wouldn’t upload online. Somehow we managed to beg and pray to the universe and our file was upload successfully.

What are the positive effects that the jam had brought to you?

The positive effects of Game Jam not only to our team but to all our batch mates who also participated was we were able to bond in a totally different way. Since we were all beginners during that time, we alse learned to help one another even if we are competing against each other.  Our team shared a very unforgettable roller coaster ride full of ups and downs that was later paid off by an unexpected victory.

Manila Game Jam 2013 is just a couple of months away. What tips can you give to the future participants of the game jam?

Tips to all jammers this coming GGJ 2013? Start small, due to the time constraint, planning a big project is too risky it might end up being messy and buggy. Sometimes simple is better as long as it’s fun and as long as you had fun. Game Jam is not just a competition it is an opportunity to gain new friends and be part of a bigger family through gaming.

Games Feature: Neko Neko Nyan Nyan~

When joining a game jam, the most important goal that each participant should aim for is to have a good time. For a short weekend, you’re given a chance to experience something new by being in the shoes of a different game development role. The event does not have restrictions. You decide on what you want to do 🙂

This group, even though they were composed of all programmers, managed to come up with a game by taking multiple development roles.

Let’s meet the team that created Neko Neko Nyan Nyan!

Tell us something about yourselves and your team.

Our team was made of four guys, all of us are programmers though. We are colleagues and three of us are thesis mates back in our college days.

Our members are:
John Raymond Cala – Team Lead / Designer / Programmer
Ivan Canilao – Programmer
Patrick Karlo Pamplona – Artist / Programmer
Daniel Vallesteros – Artist / Audio / Programmer

You can find our game here:
GGJ Archive: http://archive.globalgamejam.org/2012/neko-neko-nyan-nyan

Can you explain your game to us?

Screenshot1 Screenshot3

Our team made a game where the player needs to trap his enemies in an area. By dropping yarn as he walks in circles and makes a shape, the area inside the yarn as well as everything inside the area will be destroyed.

What were the challenges that you faced when making your game?

Just as I mentioned in the first question, all of us were programmers so it was hard for us to make the assets. We also didn’t have a game design and just had a concept before starting and we did not see the problems of the game until we encountered them.

What are the positive effects that the jam had brought to you?

It was an experience that made us realize how hard it is to manage time but with enough experience and preparation, even if a game is big, time wouldn’t be an issue.

Manila Game Jam 2013 is just a couple of months away. What tips can you give to the future participants of the game jam?

Read more about game planning, designing and code patterns so that the 3-day limit won’t hinder in the game development.

Games Feature: Stasis

Manila Game Jam 2013 is just a couple of months away! To kick things off and give you guys a headstart at what the game jam is, we will feature participants from last year, sharing their experience from this two-day game hacakthon.

Here’s team F.L.E.A. from MGJ 2012 with their game STASIS!

Tell us something about yourselves and your team.

Felix Palabrica – Programmer / Designer
Leland Suarez – Programmer / Designer / Artist
Enzo Dayrit – Programmer / Designer / Artist
Alex Sagrado – Artist

We just decided to team up during the event itself except for Leland and Enzo who are college batchmates.

You can find out more about our game through these links:

Tumblr – http://stasis2012.tumblr.com/

GGJ Archive – http://archive.globalgamejam.org/2012/stasis

Can you explain your game to us?

Tower Defense with 4 Modes:

Maintain at least one Catalyst in the field for the span of 3 minutes.

Destroy all Destructors!

Convert all Orb Shell to Super Life Orb. Lose one orb shell and you’re screwed.

Protect the Super Life Orb for three minutes or die!

What were the challenges that you faced when making your game?

The theme this year was a bit difficult so we had a bit of a challenge thinking up of concepts.

Since the team was just formed during the event proper, the synergy between each members needs to be established.

What are the positive effects that the jam had brought to you?

– It was an incredibly fun experience. The people we met were very inspiring and being in such a creative environment gives you a certain high. (Lol drugs)

– As a first timer, it was a fulfilling experience and with this I know what to do for the succeeding game jams (Oh yeah, 2013 is just a month away).
– I learned a lot from my teammates and it helped me to hone my skills and come up with new ideas for game development.

Manila Game Jam 2013 is just a couple of months away. What tips can you give to the future participants of the game jam?

– Don’t be afraid to participate. It’s a once-in-a-year chance where you can spend 2 days being with awesome people, meeting new friends and making games. They practically pay you by setting the stage and all, just so you can have a smashing weekend, so make the most of it! 🙂
– Be realistic with your goals for your game. Remember you only have two days to create the game. Make sure that you have a playable game before the time runs out. However, in spite of all the pressure and stress from hours of work, don’t forget to rest and enjoy what you’re doing! 🙂

– Learn to designate tasks, utilize the time you have, and trust your teammates.

Tag Cloud

%d bloggers like this: