A weekend of intense game making

Manila Game Jam 2013 is less than two weeks away! As the jam day gets nearer, its best to be prepared and be informed. We have a couple of important announcements and reminders for you dear participants.

In order not to disrupt classes and school activities, there has been a change in venue for participants who will be attending the Manila Game Jam 2013 at iAcademy. We will now be jamming at 2nd flr. of Mondragon Bldg., along Buendia!

Mondragon House

The map shows the directions from iAcademy (Point A) to Mondragon House (Point B).

Not to worry though as this change still assures us of the following:

  • Limited number of workstations ( 24 ) will be provided for those who don’t have their own machines.
  • Internet connection will be provided c/o our sponsors.
  • The new venue is spacious, so teams can work together instead of being separated in rooms.
  • Participants can still go to iAcademy and they will be escorted to the new location. However, we strongly advise that you go to Mondragon Bldg. directly to save time.
  • You don’t have to worry about food. Meals will be served for participants; Snack stalls and kiosks will be available throughout the event.

Please help spreading the word by telling your friends about this very important change.

Another Venue For The Game Jam Orientation

To give you an idea on what to expect, we have prepared an orientation seminar that gives you guys a heads up on what happens on this 3-day hackathon. Experts, past participants and hobbyists will be there to share their experience and answer your questions.

This year, our partners have been very generous to offer two venues for the seminar! Aside from ARG Theater at DLS-CSB [Facebook Event Link], we will also have the seminar on our new venue at Mondragon House along Buendia c/o iAdademy [Facebook Event Link]. Participants can choose which venue to attend to. Both of them will have the same topics of discussion. The Game Jam Orientation Seminar will be on January 19, 2013, from 1pm to 6pm. The seminar is free and we highly encourage you to attend!

Register Early!

Have you registered yet? Our venues can only handle a limited number of people, so it would be wise to save your slot. We have provided you a step-by-step instructions on how to create your Global Game Jam Account and select a Jam site through our registration page.

See you there!

Every year, the game jam produces excellent games that are driven by passion and fun. We’re very excited to see what games you would make this year as well! See you in two weeks!

If you have ever wondered if you would be in a disadvantage if you have not made a game before, fear not. Whether you’re simply a hobbyist, a professional or even a student, you are very much welcome to join as everyone else is put on equal grounds.

Last year, majority of the participants were college students and having very little experience in the field of game development have not hindered them from joining. Meet Team Pink Chicken; a group of college students who braved themselves who took the challenge to take their initial steps into game development.

They will also be speaking during the Game Jam Orientation Seminar on DLSU-CSB at January 19, 2013. We highly encourage everyone to attend! It’s free 🙂

Tell us something about yourselves and your team.

Pink Chicken

Hi everyone, we are team “Pink Chicken”! Our entry during GGJ 2012 was titled “Soul Dragon”. We won Best Unity 3D Game Award and was Third Placer. During GGJ 2012 we we’re in our 2nd year as Game Design and Development Students of De La Salle – College of Saint Benilde and we only had less than 6 months of experience in using Unity 3D. We all belong to the same group during the game pitching session. We decided to stick together, re-evaluate our concepts and finalize the design with respect to everyone’s strength and opinions.

Pink Chicken is composed of the following members:

Jozette Anne Tuquib – Game Designer and GUI Programmer
Niccolo Manahan and Jaryd Alfonso – Programmers
Jasmine Paredes and Gemmariel Raagas – Artists
Kevin Hallare – Sound Engineer

You can play our game here: http://bit.ly/KsBja8

Can you explain your game to us?


Soul Dragon, was designed to comply with the theme “Oroborus”, which means eternal life. Minding the theme and the sample image, our concept revolved in a dragon moving counter-clockwise. The goal of the game is to collect as many good souls and avoid bad ones in order to gain score. The game includes a number of power ups that could add more life to your dragon thus making the gameplay longer, a power up that could diminish your life and lastly a soul that adds more than 5 points to your total score.

What were the challenges that you faced when making your game?

Since we were beginners and new to the challenge, we started planning big things and decided to start with the basic concept and just add the other features if there’s still time. One of our biggest problems was of course, time constraint. We crammed a few features and it was as if the universe was against us, our file wouldn’t upload online. Somehow we managed to beg and pray to the universe and our file was upload successfully.

What are the positive effects that the jam had brought to you?

The positive effects of Game Jam not only to our team but to all our batch mates who also participated was we were able to bond in a totally different way. Since we were all beginners during that time, we alse learned to help one another even if we are competing against each other.  Our team shared a very unforgettable roller coaster ride full of ups and downs that was later paid off by an unexpected victory.

Manila Game Jam 2013 is just a couple of months away. What tips can you give to the future participants of the game jam?

Tips to all jammers this coming GGJ 2013? Start small, due to the time constraint, planning a big project is too risky it might end up being messy and buggy. Sometimes simple is better as long as it’s fun and as long as you had fun. Game Jam is not just a competition it is an opportunity to gain new friends and be part of a bigger family through gaming.

Late last year, we were surprised to see another local Game Jam Site officially registered to participate on the Global Game Jam . Knowing that having another site would always be beneficial; preparation, coordination and setting up the event however is one tedious task. One brave soul had taken the initiative to start their own Jam and spread the Game Jam Spirit at Central Luzon.

Meet Art Polo Gabriel: He’s the Game Jam Organizer for CLSU Jam Site, and he had given us the opportunity to do this short interview.

What inspired you to start your own Game Jam and be part of Global Game Jam?

Well, I ( along w/ my team from artsdigitalmedia.com) have actually been doing some websites, applications and mini 3D games as a hobby. Lately I learned about the Global Game Jam, and I have been wishing to participate and meet the experts and gurus so my team and I can further our skills.

I always missed out GGJ in Manila due to conflict of schedule & the long travel. So I decided to apply for a GGJ location here in CLSU, and was gladly approved.

How did you know / acquire information about the yearly event?

First, I saw a post in some of the game dev blogs and FB. Then I researched about it, and found one of the coolest event on earth – GGJ.

Are you doing this alone or do you have other people helping you organize the event? How many participants are you expecting?

Alone? Nope, I’m just the lead organizer here. There are people & organizations that are also doing some preparations and they are very much excited to participate in this event.
Expected participants will be hobbyists, Artist Club members, and IT Students. Maybe around 30-50, we’re hoping more.

Can you tell us more about CLSU and the game development scene in Central Luzon? 

About CLSU, please see –http://clsu.edu.ph/#p/8/About%20us.
Well, CLSU is actually more on Science & Agricultural Courses. The BSIT was just established around year 2000.
There are no Game Dev Courses here but there are people who are into game dev and doing some.

Have you joined/attended a Game Jam before? 

I haven’t been into any GameJam event, but I have always been as a resource speaker for basic 3d interactive & game development on some areas here in Central & Northern Luzon. Like I said, we always just missed out here, but this time – we will surely be gamejamming with the experts/gurus 🙂

What got you started making games?

I like playing games but my brothers defeat me most of the time, so I told them I’ll make a game where they will never beat me up, (though until now I still haven’t done a game where I’m always the winner, hehe) – so I tried learning gamedev. However,  most of the time due time constraints and conflict of sched with my work in web dev, my gameprojects are still kinda in “cooking” mode. In addition, I still need to learn more from the experts.

What are your favorite games and why?

Favorite games? Well, im sort of tied with “Commandos” from EIDOS Interactive till now – its the “pain-in-the-brain” thing that makes me still play it. It’s very hard to play – that’s why I like it.

There you go! We hope that this would be a start of a great game development community in Central Luzon.

If you’re interested to join the Global Game Jam and located near the area, we highly encourage you to join at the CLSU Jam Site! You can find all related information on the jam site location page and register to their location. The event is just a couple of weeks away so start preparing! See you soon!

When joining a game jam, the most important goal that each participant should aim for is to have a good time. For a short weekend, you’re given a chance to experience something new by being in the shoes of a different game development role. The event does not have restrictions. You decide on what you want to do 🙂

This group, even though they were composed of all programmers, managed to come up with a game by taking multiple development roles.

Let’s meet the team that created Neko Neko Nyan Nyan!

Tell us something about yourselves and your team.

Our team was made of four guys, all of us are programmers though. We are colleagues and three of us are thesis mates back in our college days.

Our members are:
John Raymond Cala – Team Lead / Designer / Programmer
Ivan Canilao – Programmer
Patrick Karlo Pamplona – Artist / Programmer
Daniel Vallesteros – Artist / Audio / Programmer

You can find our game here:
GGJ Archive: http://archive.globalgamejam.org/2012/neko-neko-nyan-nyan

Can you explain your game to us?

Screenshot1 Screenshot3

Our team made a game where the player needs to trap his enemies in an area. By dropping yarn as he walks in circles and makes a shape, the area inside the yarn as well as everything inside the area will be destroyed.

What were the challenges that you faced when making your game?

Just as I mentioned in the first question, all of us were programmers so it was hard for us to make the assets. We also didn’t have a game design and just had a concept before starting and we did not see the problems of the game until we encountered them.

What are the positive effects that the jam had brought to you?

It was an experience that made us realize how hard it is to manage time but with enough experience and preparation, even if a game is big, time wouldn’t be an issue.

Manila Game Jam 2013 is just a couple of months away. What tips can you give to the future participants of the game jam?

Read more about game planning, designing and code patterns so that the 3-day limit won’t hinder in the game development.

Manila Game Jam 2013 is just a couple of months away! To kick things off and give you guys a headstart at what the game jam is, we will feature participants from last year, sharing their experience from this two-day game hacakthon.

Here’s team F.L.E.A. from MGJ 2012 with their game STASIS!

Tell us something about yourselves and your team.

Felix Palabrica – Programmer / Designer
Leland Suarez – Programmer / Designer / Artist
Enzo Dayrit – Programmer / Designer / Artist
Alex Sagrado – Artist

We just decided to team up during the event itself except for Leland and Enzo who are college batchmates.

You can find out more about our game through these links:

Tumblr – http://stasis2012.tumblr.com/

GGJ Archive – http://archive.globalgamejam.org/2012/stasis

Can you explain your game to us?

Tower Defense with 4 Modes:

Maintain at least one Catalyst in the field for the span of 3 minutes.

Destroy all Destructors!

Convert all Orb Shell to Super Life Orb. Lose one orb shell and you’re screwed.

Protect the Super Life Orb for three minutes or die!

What were the challenges that you faced when making your game?

The theme this year was a bit difficult so we had a bit of a challenge thinking up of concepts.

Since the team was just formed during the event proper, the synergy between each members needs to be established.

What are the positive effects that the jam had brought to you?

– It was an incredibly fun experience. The people we met were very inspiring and being in such a creative environment gives you a certain high. (Lol drugs)

– As a first timer, it was a fulfilling experience and with this I know what to do for the succeeding game jams (Oh yeah, 2013 is just a month away).
– I learned a lot from my teammates and it helped me to hone my skills and come up with new ideas for game development.

Manila Game Jam 2013 is just a couple of months away. What tips can you give to the future participants of the game jam?

– Don’t be afraid to participate. It’s a once-in-a-year chance where you can spend 2 days being with awesome people, meeting new friends and making games. They practically pay you by setting the stage and all, just so you can have a smashing weekend, so make the most of it! 🙂
– Be realistic with your goals for your game. Remember you only have two days to create the game. Make sure that you have a playable game before the time runs out. However, in spite of all the pressure and stress from hours of work, don’t forget to rest and enjoy what you’re doing! 🙂

– Learn to designate tasks, utilize the time you have, and trust your teammates.



What: IGDA Manila Game Jam 2013

When: Jan 25-27, 2013

Where: #324 Sen. Gil Puyat Ave., Mondragon Bldg. Salcedo Village Makati City


Pitch, build, present games within 48 hours. For game developers of all levels — amateur to hobbyist to professional, any discipline — artists, programmers, designers, any platform — except board games.

Orientation Seminar on January 19, 2013

– ARG Theater, De La Salle – College of St. Benilde.

– #324 sen. Gil Puyat Ave., Mondragon Bldg. Salcedo village Makati City c/o iAcademy

Registration Instructions Here

Fun Version:

Every last weekend of the first month of the new year, tradition dictates that we cram as many artists, designers, programmers and other creative types into one big room and have them create video games out of pure awesome.

This year, we are partnering with iAcademy to bring the game development magic right in the heart of Makati.  We will be jamming at #324 sen. Gil Puyat Ave., Mondragon Bldg. Salcedo Village, the future site of another iAcademy building.


Wow, I’m very interested but, ma’am/sir, I’m just a student and I haven’t really made games before.

It doesn’t matter. Can you draw? Write music? Can you program pixels to appear? Do you have a very deep opinion on how games should be? At least one “yes” to these questions qualifies you as a game jam participant. Don’t worry, there’s plenty of room for people to find other developers who will complement their skills.

I’m a developer at Kamote Dragon Games, Inc., can my super elite team join?

Just don’t skip work. You might run into your bosses there.

You’re free to work with any team you choose. Some take this as an opportunity to bond with office mates. Others want to see what it’s like to work with the folks from the other company.

You can even Rambo it and make a game all on your own.

My game development muscles can’t make it over the weekend but I do enjoy watching other people experience the roller coaster of emotions that comes with making games in a very short time. What can I do to help?

Yes, you can be a volunteer! Responsibilities may include: making sure people play safe and keep them from breaking stuff, memorizing wifi password, and calling the tech guys in case PCs won’t boot.

You’re allowed to playtest their games too, but only if they ask you to.

I’m a game company/development platform/software vendor, and this is the kind of event we would totally sponsor!

It is! Contact Paul at paulgadi[at]gmail.com.

We’ve had another hugely successful game jam this year, thanks to all of our partners, sponsors and participants.   We had over 30 games made by more than 150 attendees over the jam, doubling the number of attendees from last year.

Below were the teams who won the respective awards, based on voting from our esteemed panel of judges.

As always though, everyone who participated in the jam is a winner, as the reward is the game itself 😀  Look out for more updates on the games and the teams on future posts, similar to what we did for Manila Game Jam 2011’s participants.

Jury Awards

People’s Choice

Sponsor Awards

Getting ready for the Game Jam here in CSB! We’re streaming now, let us know if you have any issues:

Ustream Link here

From all around the world:
Get ready for Global Game Jam 2012!

It’s only a little less than 38 hours left until the Game Jam, and all of us in the MGJ Planning Team are PSYCHED to be bringing the Game Jam experience to more people this year!  As of the moment we have more than 150 attendees across both the UP ITTC and DLS-CSB locations, with a good mix of industry professionals, students and hobbyist game developers.  Just as Global Game Jam has grown this year to more than 7000 jammers all around the world across 244 registered locations, our local jams have also grown, with our sites being listed as some of the larger jams around the world.

We’ve received some epic support from our partners and sponsors this year as well;  they’ve not only provided us the resources we need to organize a large multi-location event such as Manila Game Jam 2012, but have also stepped up to provide our attendees with some really great incentives in the form of prizes.


To make everyone’s Game Jam experience more fun, here are just some last minute reminders for everyone the day before Game Jam:

1)  Get your tools ready

You’ll only have 48 hours to make a game, so don’t use up that time downloading a 700MB+ Software Development Kit or a trial version of a 3D Modeling software.  We will provide machines in UP ITTC with the software pre-installed and have DVDs / Flash disks with installers, but it’s best to come prepared with your own.

Also, we have tons of great prizes this year for games developed using certain platforms:  Java Series 40, Windows Phone, Unity and HTML5.  If you plan on  creating games using these platforms, make sure that you’ve prepared your SDKs and other tools before hand.  We have the download locations for the SDKs at the Resources Page.

2)  Pack the essentials

We’re doing our best to make sure that you have everything you need to participate in the jam.  Our aim to get everything out of the way so you can focus on making awesome games.  That said we may be lacking a few things, so it would be great if you could bring the following:

  • sleeping bag  – (if you’re staying over.  Or at least pillows / blankets so you can rest comfortably)
  • extra food/water/medicine for you and your team
  • Internet dongle (i.e. globe tattoo) – just in case we need emergency Internet access
  • Extension cords (if you’re bringing laptops, tablets, etc that you need to charge)

3)  Prepare yourself physically and mentally

Making a game in 48 hours can be pretty stressful if you aren’t prepared for it.   So have a good night’s sleep tonight and clear your schedule for this weekend so you’re not worrying about pending tasks.  We’ll focus on the logistics to make sure that you have what you need to make a game in 48 hours, but preparing yourself is entirely up to you 🙂

Take care, see you on Friday and be prepared for another intense weekend of game making!


Your Manila Game Jam Planning Team

Slots have been maxed out for the DLS-CSB site for Manila Game Jam 2012.  We still have several slots open for UP-ITTC, so do register now before the slots are filled!

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